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  • Quiz: Can You Name the Game from the Achievement Name?

    Quiz: Can You Name the Game from the Achievement Name?

    Let’s see how well you remember those little achievement pop-ups! Can you guess the game based on its iconic achievement/trophy? 1. “My Name Is…?”A. Grand Theft Auto VB. Saints Row IVC. Watch DogsD. Call of Duty: Modern Warfare 2. “Outbreak”A. Resident Evil 2B. The Last of UsC. Plague Inc.D. Left 4 Dead 3. “Suited Up”A.…

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  • Hogwarts Legacy: Magic Mechanics Explained

    Hogwarts Legacy: Magic Mechanics Explained

    Hogwarts Legacy gave fans of the Wizarding World something they’ve always dreamed of: a fully explorable Hogwarts and the ability to live as a student. But what really elevates the experience is how the magic systems work — simple to learn, but deeply satisfying to master. Let’s break it down. 1. Spellcasting That Feels Fluid…

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  • Ghost of Tsushima: A Masterclass in Visual Storytelling

    Ghost of Tsushima: A Masterclass in Visual Storytelling

    Ghost of Tsushima is one of the most visually striking games of the last decade — but its beauty isn’t just for screenshots. It’s woven directly into how the story unfolds and how the game plays. In short: style is substance. Let’s start with navigation. Instead of traditional waypoints and cluttered UI, the game uses…

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  • Cyberpunk 2077 – What Changed After the Patches?

    Cyberpunk 2077 – What Changed After the Patches?

    Cyberpunk 2077 went from one of the most anticipated games of the decade to one of the most infamous launches. But fast-forward to today — after dozens of patches and a massive overhaul with version 2.0 — and we’re looking at a redemption arc few expected. So what changed? 1. Stability and Performance On launch,…

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  • Red Dead Redemption 2: Game Mechanics That Feel Real

    Red Dead Redemption 2: Game Mechanics That Feel Real

    Few games blur the line between virtual and reality quite like Red Dead Redemption 2. Rockstar’s Western epic isn’t just about gunfights and cowboy hats — it’s about immersion through mechanics that simulate life, not just gameplay. Let’s start with horse mechanics. Horses aren’t vehicles — they’re companions. You bond with them, feed them, calm…

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